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Sunday, December 8, 2013

The end of the road (final project)

Goodness, my title for this entry is as corny as the title of the blog.  Over the course of GID 01: History of Graphic Design (at Foothill College), I never did come up with a better title.  Perhaps, down the line, I will discover a title worthy of a discussion of such a seminal text.  That's the purpose of this blog, to discuss topics researched with Meggs' History of Graphic Design (Meggs & Purvis, 2012) as the inspiration for the research topics.   If you peruse the next few post, you'll discover a variety of topics that appear tangentially linked, unless you have read text.  The course was intended as an exploration of graphic design to apply to life and the students' own graphic designs.

Unfortunately, I did not successfully meet all the objectives of the course.  The professor included this paragraph in his introduction of the course:


"Your learning is my objective. People say they see the world differently after taking the course. I have seen the most dramatic results in students who have applied their new knowledge to their art and graphic design projects. Their designs are more intelligent, more creative, and more articulate than prior to taking this course. Your success in the course will depend on your investment in critical looking and critical thinking. Although reading will comprise the bulk of your time, looking and thinking are most important" (Manske, 2013).

One objective I successfully met, was the learning portion.  I definitely learned a great deal about the history of graphic design, as Meggs and Purvis's treatment of graphic design history was extensive.  Additionally, the blog feedback from both students and the professor was immensely helpful in the developing a journal, particularly in challenging my assumptions.  For example, we were already over halfway through the course, before I realized I was still failing to distinguish graphic design and fine art.  This was definitely a misconception I had before starting graphic design courses, I sort perceived graphic design as visual art in a commercial context.   From the beginning of the textbook, this assumption was challenged repeatedly, especially in chapters that focused on the key role of typography.  Yet, I still somewhat carried over this presumption through half of the course.   I required feedback regarding the inappropriateness of some field journal topic selections before this confusion was finally brought into focus.  This example extols the importance of interaction in order to maximize learning potential.  Having taken online courses at other colleges and universities, I can attest that Foothill typically facilitates the most interaction between students.

However, I found it difficult to apply the information to my designs.  I am concurrently taking graphic design studio I, and I don't find my designs any "more intelligent," "creative," or "articulate."  Disturbingly, I think my designs (I'm referring to the optional assignments) might be worse than they were when I began the course this quarter.  So, my reflection the last week has focused on why this issue has happened, despite my effort in the course.  I came to the conclusion that I may have taken this course too early in my graphic design coursework.  Prior to this term, I had almost no exposure to adobe products, and so I think I focused more trying to figure out the tools, than the quality of the designs.  It reminds me of the early 2000s, when I first was exposed to Geocities websites (for those of you who are unaware, Geocities was a Yahoo! webhosting service).  The website I created was atrocious, and would make any graphic designer cringe.  However, as someone who limited internet exposure, I enamored by all of the elements I could place on the webpage.  So, my pages were filled with ridiculous animations.  My current designs, while not as ludicrous as my foray into Geocities, are terribly busy and mostly focused on handling the tools of Adobe.  Had I taken graphic design after the novelty had worn off, my designs may have improved.  I definitely plan to revisit the textbook after I have a few more quarters of classes completed.  

Additionally, I regret that I did not continue an element of my field journal that was present in the first few entries.  Initially, I had each entry include something that I produced myself, either as an example, or an attempt to apply information I learned.  After the initial few chapters, I became absorbed in the research, and tended to forget my own applications of the material.  Additionally, some of my topic selections made this more difficult.  How would I apply a design to a discussion of disappearing jobs?   

Where I have absolutely struggled, is in the area of developing observation skills.  This is actually not a new issue for me.  My husband frequently states that I have "poor situational awareness skills."  During the history of graphic design, I occasionally noticed some elements discussed in the world around me, but not at the conscious level of my classmates.  Frequently, classmates would mention something in their blogs, which I was also exposed to in my own experience, but simply failed to notice at the time.  In order to come up with journal ideas, I usually needed to spend 1-2 hours on the internet pursuing various avenues, before even coming up with a topic.  I did not demonstrate that same ability to just see topics in my world around me.  However, I have more frequently found myself noticing principles from the studio class in graphic designs around me, in contrast to information learned in this class.  As an older student, I am well acquainted with my learning style, and so this development is not surprising to me.  I have always found that project and fieldwork courses to have more of an impact on the way I see the world.  This presents another reason I should have continued to keep my own designs in the blog posts.  That's not to decry the value of reading and writing based courses, but in terms of learning style these courses are best for developing (and maintaining) the ability to articulate one's thoughts.

 A reflective post regarding a graphic design history course would be incomplete without a discussion of history.  I was most fascinated by the earlier chapters of the text, because the information was surprising.  Prior to opening the textbook, I would not have expected such a text would begin with cave paintings.  I would have expected it to begin around the time of the printing press.  Meggs and Purvis's (2012) decision to begin the discussion at that point indicative of the fact that nothing develops out of nowhere, every field has it origins in the beginning.  Additionally, technology was frequently cited as the catalyst for change, and that is seen frequently in today's society.  One only need to compare to rendered images to illustrations, to see that technology changes the look and feel of graphic design.

Overall, I enjoyed the course, and I look forward to looking back at this field journal and the text later in my journey of developing graphic designs skills.  Additionally, the rich collection of images will continually provide a source of inspiration.  Finally, as a result of this field journal experience, I contemplating continuing this journal (although less extensively) in order to reflect on my learning in other GID classes. 

Works Cited

Manske, K. (2013, September 23). Introduction [Syllabus Document]. Retrieved from Etudes: https://myetudes.org/portal/site/bdf36633-c2b6-4907-80f7-5d8893bb6a6e/page/cfaac9fa-e44d-438e-00c5-263125edcee6 

Meggs, P. B., & Purvis, A. W. (2012). Meggs' History of Graphic Design (5th ed.). Hoboken, New Jersey: John Wiley & Sons, Inc 

Wednesday, December 4, 2013

The Age of Information, Part III (Module 10)

In college, I had a few friends who were graphic design majors.  It was without question that design majors would use Apple computers.  I also noticed during the course of graphic design studio I, that many people (including the professor) continue to use Apple computers in design.  I was curious to explore this continued preference for Mac, and to see if it is waning, and to discover the reasons why Macs are preferred for design.  For those who have been deeply steeped in graphic design for years, this might be considered a silly topic, full of well-known facts, a waste of time for someone to research.  For those of us who are graphic design novices, our knowledge of the debate is on the periphery, and an examination of the debate as clarity and will help us make decision about future hardware purchases.  I think disclosure is important, so I will state that I have always owned PCs, but I have frequently used apple products in libraries.  However, I have never used any design software on a Mac.

I initially started with a simple Google phrase "apple vs. windows graphic design," I was shocked by how many pages, which were actually relevant to the search terms, were available.  Additionally, I found the overwhelming majority were personal blogs, this debate was far more intense than I realized.  I've included information from personal blogs, but in effort to include information from less biased sources, I examined college websites and computer focused websites.

As Meggs and Purvis (2012) mention, Apple was the first to offer the use of a mouse and graphical user interface, and not surprisingly, this led to the early preference for Macintosh computers when it came to design.  Furthermore, SFI (2013) indicates that apple was the first computer to offer a laserwriter printer, which reduced the need for cutting and pasting when printing early digital designs.

However, in the current market, sites frequently give a variety of reasons to choose one over the other.  I will limit the discussion to those that directly impact graphic design (leaving out issues such as cost, which is really a personal finance issue, not a performance issue). 

Performance:
 I stated an avoidance of the issue of cost, however, how well a PC or Mac performs is based primarily on cost.  Although not universally true, the more expensive machines are going to have higher quality materials and more high end performance capabilities, as a result some would argue that the performance of the devices is equal (Pullen, 2013).  However, this is not a universally excepted premise, and some have sought to directly compare performance. Herrman (2012) directly compared a Mac and PC, and found some differences in performance specs; the findings related to graphic design included a higher processor speed for the PC, but better performance for a graphics speed test, six-app simultaneous launch, and video conversion.  Those results are not definitive, and it does address Pullen's (2013) argument regarding cost, since the compared devices had a $450 price difference.  It mostly points to the need for graphic designers to specifically research the performance specs of the particular device. 

Software Availability:
This area really appears to be a nonstarter.  While Adobe products, the industry standard, are available in both platforms, Windows based devices have a greater number of for purchase and freeware applications available for desktops and laptops.  However, many emulators are currently available to run Windows on Mac, so the issue of a greater number of Windows applications turns out to not be a concern for the designer (Pullen, 2013).

Appearance:
For a long time, I never understood the pull of appearance when it came to a computer, in my mind that was not the point.  However, when some laptops began to be offered in my favorite color, I ultimately decided not to spend the extra $100 just for a color, I began to understand how appearance could be important.  It certainly appears to be a relevant issue in the debate between the best type of computer for graphic design.  From the early Macs of 1980's, the design of the machines has been a focus of the company.  Beginning with a monitor/CPU combination, which simply reduced the clutter of unsightly cords and gave a more streamline design, to 1998's translucent iMac, to the sleek laptops today, Macs have been designed to be more aesthetically pleasing (Pumphrey, n.d.; wiseGeek).  Evans (2011) comments regarding Macs are particularly relevant, as he mentions that apple monitors have higher resolution and more accurate colors.  As a PC user, I can relate to the frustration of printing something that ended up with colors vastly different than what I saw on the screen.  I always assumed that it was solely a printer quality issue, which appears to be a faulty assumption.  This could be tremendously important for design campaign, particularly if the color scheme was designed around a product's color.  


First Macintosh (Murphy, 2012)


As personal note, I have always loved the color pinwheel compared to the hourglass or spinning blue circle used by Windows indicate something is loading; if you are going to be starring at something while waiting for it to load, it might as well look nice.  It is not surprising that graphic designers would prefer the device that looks better, the world of the graphic designer is about visual communication and creating visually interesting stimuli.  It seems logical that this carryover into computer purchases.

Industry Use:
The reality is that PCs and Macs will work for day to day use in graphic design, PCs are starting to look nicer, and software availability is a not truly an issue (AI InSite, 2009).  However, one of main reasons for the continued dominance of Macs in graphic design, is that these devices are the industry standard (Evans, 2011; AI InSite, 2009).  Professors at the Art Institute give indication that this trend may be changing, and that more variety may be seen in the field in the near future.  This is indicated by the fact that some professors emphasize having their students be capable of switching from one system to the other.  They also indicated that design firms are becoming verse in working with clients who use both systems, and one professor indicated working in Windows only environments, on rare occasion. 


Image of the stereotypical Mac user (Murphy, 2012)


Apple clearly still has a hold on the graphic design industry, but it will be interesting to explore this issue in a decade or so.  There may be more balance between the two systems, just as the PC market seems to have loosened its strangle hold on the business market.  Many of the articles cited ease of use as a positive for Macintosh computers, but as more and adults enter the world having grown up with computers, I wonder if ease of use will be as large of a concern in the future.




Works Cited

AI InSite (2009, November 16).  Mac or PC? It’s a Matter of Creative Preference.  AI InSite. Retrieved from http://insite.artinstitutes.edu/mac-or-pc-its-a-matter-of-creative-preference-15418.aspx

Evans, W. (2011, September 14).  Students debate merits of Mac vs. PC.  The Crimson White.  Retrieved from http://cw.ua.edu/2011/09/14/mac-vs-pc/


Herrman, R. (2012, February 9).  Mac vs. PC: Ultimate Laptop Lab Test.  Popular Mechanics.  Retrieved from http://www.popularmechanics.com/technology/gadgets/reviews/mac-vs-pc-ultimate-laptop-lab-test#slide-2

Pullen, I. (2013, November 29).  Graphic Design on a Mac or PC. Suite 101.  Retrieved from http://suite101.com/a/graphic-design-on-a-mac-or-pc-a99058 

Meggs, P. B., & Purvis, A. W. (2012). Meggs' History of Graphic Design (5th ed.). Hoboken, New Jersey: John Wiley & Sons, Inc

Murphy, R. (2012, December 7).  Mac Vs. PC: Myth-Busting Guide For Consumers.  Creative Orange.  Retrieved from \http://www.creativeorange.ca/blog/random-thoughts/mac-vs.-pc-myth-busting-guide-for-consumers/

SFI (2013, February 18).  Are Windows 8 Laptops Good for Graphic Design, Video Editing, and Gaming?  SF Industries.  Retrieved from http://sfindustries.net/2013/02/28/are-windows-8-laptops-good-for-graphic-design-video-editing-and-gaming/


Wednesday, November 27, 2013

The Age of Information, Part II (Module 9)


Easter (2013), Periodic Table of Popular Typefaces

Throughout this course, we have been exposed to ever changing opinions of typography, movements towards sans-serif type, movements towards structured designs with imposed grids, and discussions about thick vs. thin lines, just to name a few.  Wolfgang Weingart's work, brings the issue of changing opinions of typography to light in the reading this week.  As we are nearing the end of the course, I decided to delve into current opinions of typography. With the presence of the internet, even the casual observer has the opportunity to examine the long view of typography, all the way back to the ancient alphabets.  In addition, I am contemplating taking the typography course this upcoming term, and this research may prove invaluable for that decision.

Poor Typefaces

Upon searching the internet, I found there were some very strong opinions against certain fonts.  This was surprising, but considering how easily typefaces fell in and out of favor within the text (including Weingart's "rejecting the right angle as an organizing principle", p. 465), I ought to have not been surprised.  Some of the common offenders were Ecofont, Souvenir, Brush Script, Papyrus, Neuland Inline, Ransom Note, 2012 Olympic, Jokerman, Matisse, and Comic Sans (Garfield, 2011; Bigman, 2012).  These very from typefaces known by the lay person, to those specifically known by graphic designers.  I wondered if there were unifying principles that made these disliked.  Garfield (2011) and Bigman (2012) describe, some of the reasons for rejecting these typefaces, including their current or past overuse (e.g., Brush Script, Souvenir, Papyrus, Neuland Inline, Comic Sans), falseness (e.g., Papyrus and Neuland Inline), over designed to the point of almost illegibility (e.g., Jokerman, Brush Script and Matisse), being considered pedestrian (e.g., Comic Sans and Souvenir), or aesthetically displeasing (e.g., 2012 Olympic and Ransom Note).  Additionally, fonts with thick horizontal lines and thin vertical lines, combined with curved shapes having a thickness in the upper lower portion of the curve, were considered ugly (Bigman, 2012).


Bigman (2012), an example of a font with thickness in the wrong places


Preferred Typefaces

Easter's (2013) graphic (see above) indicates that Helvetica and Arial are the most popular, but that's too simplistic an approach.  Furthermore, research revealed this area to be a bit muddier, in contrast to the disliked fonts.  Bigman (2012) described an experiment, conducted by typography Peter Bil'ak, to investigate what makes a typeface considered attractive, or ugly.  By looking at the same typeface in different manifestations, Bil'ak found that it was a matter of the distribution of thick and thin lines. Thick and thinness in conventional places (such as, thick vertical lines and thickness in the left and right sides of curves) created a beautiful type.  The opposite was considered ugly.  Morris (2012) posted an experiment in the New York Times that examined which typeface was the most believable.  He compared Baskerville, Computer Modern, Georgia, Helvetica, Comic Sans and Trebuchet by presenting scientific statements to readers, and asking they agreed with the statements and level of comfort with disagreement/agreement.  He presented this in the guise of testing for pessimism/optimism.  The clear winner in the typefaces was Baskerville.  The effect was subtle, but statistical analysis indicated a difference was clearly present.  I found this surprising, mostly, because I never hear anyone discuss Baskerville.  I've never used the font myself, and it is not even one of the fonts available for this blog.  Furthermore, prior to this course, I have never even heard of the Baskerville typeface.  Garfield's (2011) discussion of Anthony Cahalan survey study, makes it even more surprising.  Cahalan examined the most popular fonts (according to designers), and found that Frutiger, Helvetica, Futura, Gill Sans, Univers, Garamond, Bembo, Franklin Gothic, Minion, and Arial were mostly widely used.  Baskerville is absent from that list.  The most likely explanation is that designers are seeking different aims other than sheer believability, or it gets lumped as obsolete due to its creation in the 18th century (Meggs & Purvis, 2012).  Anderson (2012) discussed Morris's article, and indicated that Baskerville "'disappeared' more to the reader than other fonts."  It's unlikely that a designer would prefer a typeface to completely fade into the background when trying to convey an eye catching image. However, my later research revealed a font that goes "without imposing itself" (Rawthorne, 2007) was considered a positive factor in other more popular fonts, so that the messages could be conveyed more clearly.  So, in short, I don't have a particularly strong rationale that stands up to all the evidence.


Bigman, 2012, examples of how Karloff differs based on the placement of thick and thin lines


Morris, 2012, examples of Baskerville

A cursory view of the web brought up Georgia, Helvetica, and Arial, repeatedly.  So, I felt an individual discussion of each of these was in order.

Helvetica: According to Rawsthorne (2007), describes it as a quick read, that does not get in the way of meaning of the message.  It is described as a very easy to read font with rounded strokes that soften its sharpness as a font.  Helvetica is used in a variety of corporations including, American Airlines, American Apparel, Evian, Intel, Lufthansa, Nestlé and Toyota.  It first became widely used in the 1960's to convey a sense of modernness for a company.  Surprisingly, it has not been relegated to the list of overdone fonts, it appears to remain popular.  Although, Calahan's work (Garfield, 2011) indicated that some designers have grown tired of this typeface, despite its popularity.
Arial: A quick Google search, will reveal that many view this font as a knockoff of Helvetica.  There seems to be war over whether or not they can be told a part.  Nicol (2009) brings to light an important issue of rendering in terms of font.  Apparently, both Helvetica and Arial are easily legible on Apple computers, but a process of "hinting" is required for typefaces to be legible throughout the range of sizes on a Windows device.  Hinting is only used on Arial for Windows, and the result is that Helvetica looks terrible at some font sizes.  Nicol's (2009) is an important consideration for typefaces, as the digital world poses different problems than those that existed in the past.  I would have never imagined that size could so radically change the beauty of font, as long as the size did not drop below my visual acuity.
Georgia:  Morris (2012) described Phil Renaud's personal observations regarding the grades he received on undergraduate papers.  He found that when compared to other fonts (Times New Roman and Trebuchet), Georgia yielded the best grades.  This was attributed to Georgia both not standing out so much as to be grating to the grader (as Trebuchet would), but also interesting enough to avoid fading into the background compared to other papers (as Times New Roman would).  Additionally, in came in third in Morris's study.  Overall, Georgia is considered fashionable on the internet (Rawsthorn, 2006), it is considered both elegant and readable.  Part of its popularity stems from the inclusion of serifs, which renders it more print-like than much of the typefaces on the internet.

This has been a fascinating topic to finally delve into, but it has been aggravating.  Unlike other topics, there are not clear opposing or agreeing sides.  The statistical facts present are limited in scope.  In the past I have discussed political movements, where there were clear sides.  I have discussed loss of job prospects, where there a clear victim of the ever present march of progress.  I have compared the work or conditions of early designers to contemporary designers.  Despite the controversy imbedded in many of those topics, there were clear dividing lines.  A discussion of typography seems to melt into a sea of personal opinions.  I have shared merely a sampling, but it seems almost every piece of information here, could easily be contradicted by another article.  It speaks to the history of graphic design, with its constant ebb and flow of differing opinions.  It clearly demonstrates the challenge of graphic designers, to appeal to the masses, without appearing overdone.

This is no different than what we have seen in graphic design throughout Meggs and Purvis's (2012) text.  In a short span, we traveled from revering the International Typographic Style, to designers like Weingart and Rosmarie Tissi reinvented and rejecting some of its principles, and leading other designers along the same route.  If I choose to take typography next quarter, it will be interesting to revisit this post after while, to see if that course has enlightened my concepts of contemporary typography.




Works Cited

Anderson, K. (2012, August 13).  The Typography of Authority — Do Fonts Affect How People Accept Information?  The Scholarly Kitchen.  Retrieved from http://scholarlykitchen.sspnet.org/2012/08/13/the-typography-of-authority-do-fonts-affect-how-people-accept-information/

Bigman, A. A. (2012, October 16).  The best and worst typefaces, and here’s why

Easter, J. (2013).  Periodic Table of Popular Typefaces.  Olympus Press. Retrieved from http://www.olypress.com/periodic-table-of-popular-typefaces/

Garfield, S. (2011, October 28). The 8 Worst Fonts in the World.  Co.Design. In Just My Type.  Retrieved from http://www.fastcodesign.com/1665318/the-8-worst-fonts-in-the-world

Meggs, P. B., & Purvis, A. W. (2012). Meggs' History of Graphic Design (5th ed.). Hoboken, New Jersey: John Wiley & Sons, Inc.

Morris, E. (2012, August 8).  Hear, All Ye People; Hearken, O Earth (Part 1).  The New York Times: Opinionator.  Retrieved from http://opinionator.blogs.nytimes.com/2012/08/08/hear-all-ye-people-hearken-o-earth/?utm_source=slashdot&utm_medium=slashdot&utm_campaign=slashdot&_r=0

Nicol, J. (2009, September 30).  Reconsidering Arial.  Pixel Acres.  Retrieved from http://f6design.com/journal/2009/09/30/reconsidering-arial/

Rawsthorn, A. (2007, April 1). Helvetica: The little typeface that leaves a big mark.  New York Times.  Retrieved from http://www.nytimes.com/2007/03/30/style/30iht-design2.1.5085303.html?_r=0

Wednesday, November 20, 2013

The Age of Information, Part I (Module 8)

The first Olympics in my lifetime occurred when I was two years old, however, my first recollection of the Olympics was at the age of 10 years.  I fell in love with the Olympics, I found them both inspiring and heartbreaking.  In the following decades, I was bombarded with images of graphic design when watching the games, but to be honest, I never paid much attention.  Upon reading about the powerful impact of the Olympic games on graphic design, I became curious regarding the design of current Olympic logos.  I decided to investigate the logo of the 2014 games.

However, my search brought me back to the origins of the symbols we equate with the Olympics, and I felt a brief treatment of that topic made sense, prior to delving into current designs.  While the text provided an ample discussion of the logo in recent years, the origins and meanings behind the initial trademark were not discussed.  Perhaps the most iconic graphic of the Olympic games is the five interconnected rings.  Fairly common knowledge is that these rings were meant to represent the five inhabited continents (with the Americas considered as a single continent).  Not only were the interlocking nature of the rings intended to foster a sense of international connectedness, but the color selection demonstrated this same aim.  At the time of the ring symbol's induction (1920 Belgium games), the five colors, plus the white of the background, represented the colors present on every national flag at the time of its unveiling (The Olympic Museum, 2007).  The use of graphic design to associate a sense of unity with the games was not limited to the logos induction, Meggs and Purvis (2012) point out that graphics were key in rekindling the international celebratory nature of the games, after the fracturing caused by terrorism and boycotts in the late twentieth century.

As time passed, rules and regulations were applied to this famous symbol, including exact standards for the position and color of each ring (The Olympic Museum, 2007).  In some ways, this mirrors the International Typographic Style and art concret.  According to Meggs and Purvis (2012), these movements did not adhere to strict regulations, as the Olympic symbols must, but aimed for clarity and rejected strange solutions.  The regulations set by the Olympic Committee lead to a simple clarity and avoid odd incarnations of the symbol; this is important for this symbol to be so readily recognizable throughout the world.  It is interesting, despite regulations, designers have found ways to manipulate their designs to be truly unique.  This allows the symbol to be both "absolutely fixed and used in a consistent manner (Meggs & Purvis, 2012)," but allows for the creativity that leads to a strong graphics.  The logo from the 1968 games in Mexico is distinct example of maintaining the absolute standards, but infusing the design with a distinct elements.

Olympic games, Mexico, 1968

While the ring symbol of the Olympic demonstrates unity, the overall design of the logo, often demonstrates the design culture or world culture of the era. The logo for the 2014 Olympics is no exception.  The ".ru" in the design is initially confusing, but ".ru" is the web domain of Russia, the home of the 2014 Olympics.  The inclusion of a URL in an Olympic games logo is odd, as it sets a new precedent.  The brand council's design was purposeful, it meant to show the game's "commitment to innovation" (Challand, 2009), it was designed to represent the digital age and attract younger generations.  Also, there is a mirror image between "hi" and "14" that is intended to represent the mountains meeting the sea/ocean.

Sochi Olympic Logo, 2009
The new logo is a telling example of how innovation is not always met with enthusiasm.  Airey (2009) voices many of the detractors opinions in his blog, stating that it has too many competing ideas, the domain is superfluous (as individuals can google the site), and mirrored typeface is "clumsy."  He also provides information on the some of the positive aspects, particularly in that it was considered an improvement over the logo of the London games.  The logo for the Sochi games will give a chance to observe first hand how the opinion of innovative graphic design idea may, or may not, change as it comes into regular use this January



Works Cited
Airey, D. (2009, December 2).  Sochi 20014 Olympic Logo. Logo Design Love. Retrieved from http://www.logodesignlove.com/sochi-2014-olympic-logo

Challand, S. (2009, December 1).  Sochi unveils official 2014 Olympic Games logo. idsgn. http://idsgn.org/posts/sochi-unveils-official-2014-olympic-games-logo/

Meggs, P. B., & Purvis, A. W. (2012). Meggs' History of Graphic Design (5th ed.). Hoboken, New Jersey: John Wiley & Sons, Inc

The Olympic Museum (2007).  Retrieved from http://www.olympic.org/documents/reports/en/en_report_1303.pdf

Tuesday, November 12, 2013

The Modernist Era, Part II (Module 7)

In the late forties, my grandmother was exiled from her home in Germany, so information regarding those who had to flee from the Nazis or were exiled as a result of the war, always attract my attention.  When reading about the closure of The Baunhaus, I was reminded of the this reoccurring issue of fleeing and exile.  I wondered if fleeing artist was still an occurrence in contemporary war torn areas.  My search did not yield the expected results, initially, I did not happen to find an incident of current artist leaving a war torn country.  However, I found instances of artists leaving for political reasons.

Konstatin Altunin painted a satirical portrait of the Russian prime minister and president, each in women's underwear.  It reminded me of Thomas Nast's works satirizing Tammany Hall during the nineteenth century (Meggs & Purvis, 2012).  I found it interesting that current political climate dictates whether a satirical or scathing work is acceptable.  While Nast's works caused his targets to loose there elections, Altunin was forced to flee to France (MSN News, 2013).
Konstatin, 2013, from The Guardian

However, upon further inspection, I was able to find anecdotes of artists fleeing war zones, as The Bauhaus faculty did.   According to Dehghanpisheh (2012), Wissam Shaabi resisted leaving his home in Syria to escape to Lebanon, but eventually he did just that.  Shaabi's story also relates to the story of The Bauhaus faculty, in that his work was not directly targeting any political figures.  Instead, Shaabi actually used bright colors and aimed to convey hope in the midst of dealing with the war.  Yet, he found himself in danger.  This is where Shaabi's story differs from the faculty of the Bauhaus, as he was not directly targeted by political parties (as the Nazis harassed the faculty, Meggs & Purvis, 2012), but was just impacted by the general danger and lack of exhibition opportunities that a war zone brought.
Shaabi, 2012, untitled


Works Cited

Associated Press in Moscow (2013, August 28). Artist flees Russia after painting Putin and Medvedev in pants. The Guardian. Retrieved from http://www.theguardian.com/world/2013/aug/28/putin-pants-art-russia-konstantin-altunin-moscow

Associated Press in Moscow (2013, August 28).  Artist who painted Putin in underwear flees Russia.  MSN News. Retrieved from http://news.msn.com/world/artist-who-painted-putin-in-underwear-flees-russia

Dehghanpisheh, B. (2012, November 6).  Syria’s artists flee war-torn country, but they dream and paint of home.  The Washington Post. Retrieved from http://articles.washingtonpost.com/2012-11-06/world/35505642_1_paintings-damascus-artists

Meggs, P. B., & Purvis, A. W. (2012). Meggs' History of Graphic Design (5th ed.). Hoboken, New Jersey: John Wiley & Sons, Inc

Shaabi, W., Syrian Artists Bare Their Thoughts in ‘True Colors’.  Al Mahha Art Blog. Retrieved from http://almahha.com/2012/11/06/syrian-artists-bare-their-thoughts-in-true-colors/



Tuesday, November 5, 2013

The Modernist Era, Part I (Module 6)

I found the anti-Nazi posters of the example quite powerful.  This reminded me of the attitudes towards the rich in the Occupy Wall Street movement, so I decided to explore some of the visual communication created by the members of this movement, and compare these to the images of John Heartfield.  As I am sure there are several students in the class very invested in the movement, I feel I need to be transparent here.  I have never particularly had an interest in the Occupy Wall Street movement, and while I do make an income that puts me in the bottom 99% of income in the country, I do not identify with the common statement, "We are the 99%"  I actually find that cliche a bit offensive, it is a way of trying to force people into your numbers, whether they identify with your message or not.  Individuals should be allowed to choose whether they agree with a movement or not. However, my lack of identification with the movement makes this a viable blog discussion, as much of the information is new to me.

Although I do not identify with the Occupy Wall Street movement, I found some of the graphics powerful and interesting.  Many of the graphics indicate the clear disgust for the rich and members of Wall Street.  As shown by the works selected by Meggs and Purvis (2012), this disgust is similar to the disgust portrayed toward the Nazis, and those who believed their propaganda.  Two images that were strikingly parallel are displayed below:

"'Whoever reads the bourgeois press turns blind and deaf.'" Heartfield, 1930




Molly Crabapple

 Both of these posters indicate that people are at risk of being blinded to the realities of society.  Heartfield's work was paired with a headline that specifically states that individuals are becoming "blind" and "deaf" by reading the writings of the day, and calls for the removal of the "'stultifying bandages'" (Meggs & Purvis, 2012, p. 268).  Crabapple's work does not rely on an outside headline, but is less direct and infers the message that individuals are blinded by the capitalist message.  However, these images are contrasted by the differing amount of background knowledge to truly understand them.  The headline from Heartfield's work clearly indicates that reference point of the press.  Crabapple's use of the object of "tear gas" may seem out of place or confusing, if the viewer is not aware of the use of tear gas to break up Occupy Wall Street protesters.

Additionally, I noticed that similar images were used to cover very different topics.  Both Heartfield and Occupy Wall Street graphic designers use visuals of animals being killed.  However, they serve very different purposes.  Heartfield's Der Sinn von Genf: Wo das Kapital lebt, kann der Friede nicht leben portrays a bird being skewered on a bayonet. In this image, he is giving a visual to associate with the Geneva crowds who were gunned down for protesting fascism (Meggs & Purvis, 2012).  In contrast, Roger Peet's image of bear destroying a bull is a depiction of the metaphorically destruction of the bull market--strong economy with low unemployment--by the bear market--weak economy with high unemployment (Barrymore). 

Der Sinn von Genf: Wo das Kapital lebt, kann der Friede nicht leben, Heartfield, 1932

Roger Peet

The comparison and contrasting of these images indicate that the poster continues to be an avenue that many graphic artists use as a method of attempting to bring about social change.  While the example of Occupy Wall Street graphics do not use the photomontage technique that was so common with the Dadaist, these posters and the movement indicate some similarities between the ideals of the two movements.  The Dadaist rebelled against unyielding faith in technology (Meggs & Purvis, 2012), while the Occupy Wall Street movement rebelled against the faith in those with moneyed interests (#Occupy Wall Street).  It will be interesting to see if the Occupy Wall Street suffers the same fate as the Dada movement, which dissipated in 1922, partly because they had no leadership (Meggs & Purvis, 2012), which happens to be a point of pride for the Occupy Wall Street (#Occupy Wall Street).


Works Cited

Barrymore, J. (n.d.). How Stock Market Trends Work. How Stuff Works. Retrieved from
http://money.howstuffworks.com/personal-finance/financial-planning/stock-market-trends2.htm

CNN Wire Staff. (October 26, 2011).  Tear gas used on Occupy protesters in Oakland, California.  CNN, U.S. Retrieved from http://www.cnn.com/2011/10/26/us/occupy-wall-steet/

Crabapple, M. (n.d.) The poster art of Occupy Wall Street.  Breaking Copy.  Retrieved from http://www.breakingcopy.com/the-poster-art-of-occupy-wall-street 

Meggs, P. B., & Purvis, A. W. (2012). Meggs' History of Graphic Design (5th ed.). Hoboken, New Jersey: John Wiley & Sons, Inc.

Peet, R. (n.d.) The poster art of Occupy Wall Street.  Breaking Copy.  Retrieved from http://www.breakingcopy.com/the-poster-art-of-occupy-wall-street

Wednesday, October 30, 2013

The Bridge, Part Two (Module 5)

During the past few weeks, each reading has had an element that piqued my interest for further research.  Alas, this week I found difficulty getting interested in any of the topics covered.  As a result, I decided to dive into a bit of a silly topic.  In today's society, we are inundated with internet memes, particularly of the cat.  Don't worry, I'm not going to fill this blog with pictures of "grumpy cat" or "ceiling cat," but I thought a discussion of contemporary cat art might be interesting.  However, my initial research led me to an artist that is not be considered contemporary, but whose works were created a few decades after the art nouveau movement. The discussion of Theophile-Alexandre Steinlen's "mania for cats" (Meggs & Purvis, 2012, p. 211) was the inspiration.  In the end I decided to settle for a comparison of the cat works of Steinlen and Balthus (birth name: Balthasar Klossowski).

It seems the most iconic of Steinlen's cat works, are the various incarnations of Chat Noir.

Chat Noir/Ce Soir, 1896 (artnet)

However, Steinlen's cat images were not limited to poster illustrations.  He work also included from simple sketching to detailed drawings.  Furthermore, he produced cats in multiple medias, as he created sculptures of cats as well.


Sketches: Playful Cats (Steinlen)

Detailed Drawings: Seated Siamese (Steinlen)
Sculpture: Cat #1 (Steinlen)



When I firs aimed began to research contemporary cat artists, I feared it would be difficult to narrow that subject sufficiently for a blog.  However, I soon realized that Balthus one artist was prevalent in the 20th century.  In fact, his prominence is best exemplified by a self portrait titled, The King of Cats.  Throughout my research of his work, I could not find any pieces related to cats that did not contain humans.  Below is a sampling of his work:

The King of Cats, 1935 (anothermag)


The Drawing Room II, 1942 (anothermag)


The Quays, 1929 (anothermag)

Thérèse Dreaming, 1938 (anothermag)

The works of these two artist would never be confused, although they each demonstrated such a strong interest in cats, their approaches were distinctive.  The most notable contrast was the composition of these images.  Steinlen made the cat the central aspect of each image and work of art.  However, Balthus made the cat almost a sidekick character.  In fact, many of Balthus's creations show the humans practically ignoring the presence of the cat(s).  Upon further research, I was able to locate some works by Steinlen that contain humans with cats.  However, these are fundamentally different Balthus's works, as the humans are always attending to the cats in Steinlen's works.

Lait Pur Sterilise (artrepublic) 

The contrasts between these artists do not end with the composition of space, but also the types of drawings.  Balthus demonstrates a sense of realism with the use of various tones to indicate shadow.  Even the simplistic The Quays includes a treatment of the shadows.  Steinlen's style varies, with some images employing shading for depth and texture.  However, other works of Steinlen (Lait Pur Sterilise and Chat Noir) are consistent with the art nouveau movement, where contour lines are used to demonstrate shape and depth with flat blocks of color (Meggs & Purvis, 2012).

These artists also differed in the public's reception of their cat works. Steinlen's cat works resulted in multiple commissions, and were even called "remarkably tender" by contemporary writes Meggs and Purvis (2012).  In contrast, Balthus's cat works were criticized for the nature in which they depicted female children.  Contemporary writer Farago (2013) refers to Balthus's pictures as "erotic images of children," and implies that Balthus had to fight accusations of pedophilia during his lifetime.

Both Balthus and Steinlen drew their inspirations, at least initially, from real life.  Balthus's interest in cats appeared to come from the early experience of a losing a stray he had befriended.  Steinlen, in contrast, used his own cats as his inspiration.  At just age eleven, he put together a forty image series dedicated to his lost cat, Mitsou (Farago, 2013).  Throughout his career, Steinlen used his own cats as muses for depicting cats in his works (Weyman, 2010).

Drawing depicting Balthus's sadness over the loss of his cat, Mitsou Series, 1919 (Farago, 2013)

As for contemporary cat muses, well I promised this would not be a blog filled with Grumpy Cat.  However, considering I accidentally wrote the bulk of this blog on the supposed National Cat Day, I figured I'd include just one.
Tardar Sauce (Mahdawi, 2013)


Works Cited
Bruder, G. (1896). Chat Noir/Ce Soir. Retrieved from http://www.artnet.com/artists/theophile alexandre-steinlen/

Farago, J. (2013, October 21). Bizarre Balthus show reveals artist's fixation with cats and young girls. The Guardian. Retrieved from http://www.theguardian.com/artanddesign/2013/oct/21/balthus-cats-girls-paintings-provocations-metropolitan-review

Gallery Administrator. (2008). Theophile-Alexandre Steinlen (1859-1923). Retrieved from http://www.steinlen.net/main.php

Mahdawi, A. (2013, October 29). It's National Cat Day … every day. The Guardian. Retrieved from
http://www.theguardian.com/commentisfree/2013/oct/29/national-cat-day-internet-devotion

Meggs, P. B., & Purvis, A. W. (2012). Meggs' History of Graphic Design (5th ed.). Hoboken, New Jersey: John Wiley & Sons, Inc.

Pellerin, A. (2013, October 8). Balthus and Cats. Another. Retrieved from
http://www.anothermag.com/current/view/3088/Balthus_and_Cats

Steinlen, T. (n.d.). Lait Pur Sterilise. Retrieved from www.artrepublic.com/

Weyman, T. (Appraiser). (2010, January 4). 1909 Theophile Steinlen "Summer Cat" Color Lithograph [Raleigh #1401]. The Antiques Roadshow. Video transcript retrieved from http://http://www.pbs.org/wgbh/roadshow/archive/200902A20.html